Wearable Human Computer Interface for Control Within Immersive VAMR Gaming Environments Using Data Glove and Hand Gestures

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Abstract

The continuous advances in the state-of-the-art in the Virtual, Augmented, and Mixed Reality (V AMR) technology are important in many application spaces, including gaming, entertainment, and media technologies. V AMR is part of the broader Human-Computer Interface (HCI) area focused on providing an unprecedentedly immersive way of interacting with computers. These new ways of interacting with computers can leverage the emerging user input devices. In this paper, we present a demonstrator system that shows how our wearable Virtual Reality (VR) Glove can be used with an off-the-shelf head-mounted VR device, the RealWear HMT-1™. We show how the smart data capture glove can be used as an effective input device to the HMT-1 ™ to control various devices, such as virtual controls, simply using hand gesture recognition algorithms. We describe our fully functional proof-of-concept prototype, along with the complete system architecture and its ability to scale by incorporating other devices.

Original languageEnglish
Title of host publication2018 IEEE Games, Entertainment, Media Conference, GEM 2018
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages213-219
Number of pages7
ISBN (Electronic)9781538663042
DOIs
Publication statusPublished - 30 Oct 2018
Event2018 IEEE Games, Entertainment, Media Conference, GEM 2018 - Galway, Ireland
Duration: 15 Aug 201817 Aug 2018

Publication series

Name2018 IEEE Games, Entertainment, Media Conference, GEM 2018

Conference

Conference2018 IEEE Games, Entertainment, Media Conference, GEM 2018
Country/TerritoryIreland
CityGalway
Period15/08/1817/08/18

Keywords

  • Augmented Reality
  • Control
  • Hand Gesture Recognition
  • Human Computer Interface
  • Immersive Environment
  • Mixed Reality
  • RealWear HMT-l™
  • Virtual Reality
  • VR Glove

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